My review does not contain any spoiler.
I’m not going to talk about the content of the envelopes, to leave you the surprise when the time comes 🙂
With Trek 12, you will put on your hiking boots and set off on an expedition to Nepal in order to reach the Himalayan peaks.
You will have to display stamina, map the land, and who knows, you might become a legendary alpinist!
Trek 12 is a roll & write of evolving difficulty (i.e. the game will gradually change according to your various achievements) offering you 3 game modes :
When opening the box, we find 3 small manuals, each one corresponding to a game mode:
Each manual explains as precisely as possible the rules which are richly illustrated for a better understanding. The result is very homogeneous, the paragraphs are very well laid out.
These 3 game modes complement each other and create an alchemy that makes the reputation of Trek 12, a roll & write that invites to travel and adventure.
To achieve this, you’ll have to be able to map the zones and create some nice fixed lines..
First of all, choose your game mode among the 3 offered:
Once you have chosen the mode, you will need :
That’s it! We are ready to start the game!
– You can place your first result anywhere you want.
– All other results must be adjacent to an already filled circle.
– You can’t write a number over 12.
If you have ticked all the boxes of the same type (on one line), you will no longer be able to make this choice!
And you start again until you have filled all the circles on your sheet, which will trigger the end of the game.
How to create fixed lines?
To create a fixed line, you will need to complete a sequence of numbers. When you write a number, if it creates or continues a sequence of numbers (increasing or decreasing) you will symbolize it by drawing a small line that connects the two numbers.
How to map a zone?
If you have a group of at least two numbers of the same value adjacent to each other, you have mapped a zone. Symbolize it with a pattern of your choice, which will help you identify the different zones.
End of the game
At the end of the game, you will count :
To my knowledge, Trek 12 is the only roll & write game with an upgradable game mode.
It is precisely thanks to its 6 envelopes which will add content, enhance the game and give you new challenges.
When to open an envelope?
To open an envelope, you have to earn it!
Envelope opening is only allowed during the expedition mode.
The game offers you 6 challenges that correspond to the 6 envelopes. You will be able to open them in a certain order and by respecting these conditions only:
To help you in this task, the expedition mode allows you to use assist cards that will allow you to climb the summits more easily.
At the beginning of each expedition, a number of cards will be placed in the center of the table. As soon as you create a zone with a number 0, 1 or 2 you will choose a card (within the limit of 3 cards in hand per player). These cards can be used during or at the end of the ascent. Each card not used at the end of the game will give you 3 points.
As I mentioned above, the expedition mode is a kind of “mini-campaign”, you will accumulate your stars and keep them between each ascent. The person who accumulates the most stars at the end of the 3 ascents wins.
You can also play solo against yourself by trying to beat your own score, but that’s not very exciting.
The game offers you to measure yourself against Max, a great coffee drinker and an outstanding mountaineer.
The set up is identical to an express ascent or an expedition.
Take 2 ascent cards (one for you and one for Max).
You play as usual, but when it’s Max’s turn, he will always choose the same circle as you and fill it with the maximum value.
Of course, malus have no effect on him, on the contrary he laughs about it because each circle with a malus will give him + 3 points!
Of course you can also play with Max during an expedition.
While the roll & write market has been saturated for a few years, Trek 12 stands out from other games by its evolutive nature, while remaining simple.
The game is sublimated by a magnificent editorial line. The game will keep you in suspense for a while to unlock the entire content of the 6 envelopes.