In this dexterity game you will have to overcome the polarity of the magnets and their power of attraction.
Your concentration and dexterity will be put to the test in this fun magnetic game!
A small multilingual leaflet that folds out and takes only 3 minutes to read!
You can start playing without reading it in detail, but it does contain a few small precisions on what to do and what not to do.
As usual, you will find the rules of the game available on this page.
If one stone magnetizes with another ,you pick them up!
You can move the stones with the one you hold in your hand
You can use the cord to make the stones move
You must be the first player to place all the stones you own in the game area.
All this, without creating an attraction with the other magnets.
Take turns clockwise to place a stone in the playing area.
If during your turn, by whatever means, stones get magnetized to each other: you pick them up!
You can move the cord and thus inderectly move the stones, or even use their magnetism to make them move.
Here you can play with electromagnetic fields.
As you place stones, you will intensify the strength of the field. You’ll need to show concentration and skill if you want to win.
If you want to spice up the game and reduce your opponents’ chances of winning, you can use the special cards provided by the editor.
How to use them?
Shuffle them into a face-down deck. If a player has only one or two stones left at the beginning of his turn, he must draw a card and place his stone according to the card’s constraints.
Speaking of constraints, here are some examples:
Yes, the game offers a single player mode.
You play with the basic rules on one condition: you must not make more than 2 mistakes. In other words:
A stone that magnetizes with another = a mistake.
If you manage to put all 24 stones in the game area you win the game.
Kluster is surprisingly simple and fun with its use of magnets.
The game is ideal during the aperitif or at the end of the evening after a big game. But after 2 or 3 games, the game becomes less and less enjoyable.
Fortunately, the publisher provides special cards to print at home, which not only adds to the difficulty of the game, but also provides a good laugh.