What is the purpose of the game?
The game is played in teams of 2 or 3 players.
One member of the team will play the grandfather while another member of the same team will play the child and mime the memory.
At the end of a round of the game, the roles are changed and you start again.
The team that scores the most points at the end of the game has won! In case of a tie, play again 🙂
The setting up
Once the teams are created, 6 Memory cards are handed out to each team (whose members share the same hand).
The deck of Memory Cards is placed faced down next to the objects.
Choose the team that will start playing (we’ll call it the active team) and let’s play!
Playing the game
A game round is composed of 4 phases which are played in this order:
- Choose a memory.
- Mime the memory.
- Interfere with the memory.
- Browse through the photo album.
- End of the round.
1. Choose a memory
One of the players on the active team is the grandfather. Another player from the same team will play the child. .
The latter will draw a card without showing it to anyone. This card will represent the memory that the child will try to remind the grandfather of.
2. Mime the memory
The child will successively mime 2 memories in the grandfather’s hand: his actions will be visible to all except the grandfather who will keep his eyes closed. Be careful, the child cannot directly touch his grandfather’s hand and must therefore use the objects provided by the game to interact with him.
He can only talk to him to indicate that he is positioning his hand wrongly or that he is going to mime the second memory.
Under no circumstances should the child repeat a mime or test the mime on his own hand beforehand.
3. Interfere with a memory
Once the mime is over, the child announces it, and puts the cards face down. The other team secretly chooses a card from their hand that “looks” like the mimed memory and then picks another one to always have 6 cards in hand. This card will be shuffled into the photo album to try to confuse the grandfather.
Repeat steps 1 to 3 for the second memory.
4. Browse through the photo album
The cards are shuffled and placed face up in front of the grandfather who finally opens his eyes.
He must choose the 2 cards corresponding to the memories that were mimed to him in the right order.
The active team scores 1 point for each Memory card correctly guessed.
The opposing team scores 1 point for each interfering card that was chosen by the grandfather.
In any other case, nobody scores a point.
5. End of round
Clockwise, the next team will become the active team.
The game ends when everyone has played the role of the grandfather.